Tag: Magic

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  • Prismatic Circle

    The Prismatic Circle are the unelected ruling council of the island nation of Korakova. Their magery is based on hereditary family lineages, named after colours. There are ten members of the circle itself; and ten times that number in apprentices and …

  • Magic versus Nature

    Magic is a well-known force in Taan, and has been throughout history. It is powerful, and can do almost anything: but it is best used by individuals, and is hard to repeat reliably or for practices and techniques to spread. It is also dangerous - even to …

  • Triadic Concepts (List)

    Magic Symbols come in 12 distinct varieties in a clear hierarchy, which many religions have incorporated into their understanding of the world; these 12 "Concepts" are collectively called the Triadic Concepts, since they divide neatly into groups of three …

  • Symbols and Symbology

    See also the [[New Skill - Symbology | Symbology Skill]] [Please note - these rules have been amended in line with findings from the party's symbologists (specifically that the old Potency-Flexibility axes weren't working too well and sometimes were …

  • New Skill - Symbology

    *These rules are PRELIMINARY until further notice, but will be along the following lines regardless.* The Symbology skill is the identification and manipulation of Symbols. It is distinct from Casting; and is not necessary for using pre-prepared …

  • Alignment- Magic and Nature

    Nature is a series of familiar laws – or perhaps, tendencies and probabilities – that can be predicted with reasonable accuracy, and on which machines and societies can be founded. Magic is almost the inverse; a chaotic force that can break and flout …

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