Tag: Power

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  • New Power - Swift

    From "Fireborn: GM's Guide". Intended for NPC use, but it's hardly game-breaking to open up for player characters. At each rank, you count as one size category larger for the purposes of determining Stride distance. That is all.

  • New Power - Steelmind

    At each rank, add one to each threshold of the character’s Mana Pool except the threshold to ignore mana draw entirely (i.e. functioning exactly the way the Stoneskin power does for Wounds). Example: A character with Earth 3 thus has the following Mana …

  • New Power - Nurture Magic

    You gain the “Spawn Magic” mental action. When you have extensive access to a Trivial karmic boundary area around you (e.g. a room in a house that you’re staying in for some days) you may attempt to Spawn Magic there. Doing so is an Air (Ka) test with …

  • New Power - Manaweave

    At each rank, the character can bind more Spell Symbols together when casting spells, adding one to the maximum number of symbols they can use in each spell. Normal: A character can use only a single Spell Symbol when [[Spellcasting | casting]] a [[ …

  • Key Items, Powers, and Legacies

    Key Items (or simply, Keys) are items that can enhance a character's repertoire and allow them to spend AP on related Powers. A character can gain multiple powers from one Key; and there is no limit to how many Keys can be used. Gaining a Power from a …

  • New Edge - Symbolweaver

    At each rank, the Symbologist gains new abilities as per the table below. Rank 1: Symbologists can *Create* symbols with a rank no higher than 1, and Extract/Transcribe symbols with a potency no higher than 2. Created symbols must be 4 ranks lower than …

  • New Power - Flight

    This power grants the character the ability to fly. How this is done depends on the Key used. A jetpack, for instance, might give a different base Fly ability to a Body symbol (which might cause a character to sprout wings) or an Energy symbol (which …

  • New Power - Prescient

    _Submitted by Anonymous_ You are a ‘Precog’ – one who can see into the future. Admittedly your glimpses through time are fragmentary and brief, but they give you an edge few can match. Mechanics Rank 1: Your instinctive knowledge of the immediate …

  • New Power - Strength of Steel

    _Submitted by Anonymous_ For each rank in this power you gain 1 automatic success in any check or test (not attacks) that involves brute strength, such as lifting and carrying heavy objects. Each rank increases your carrying capacity by half your …

  • New Power - Nightmarish Presence

    _Submitted by Anonymous_ Rank 1: You gain the Cause Fear mental action, which can make those who come near be terrified of you. The effect lasts for the rest of the scene, unless ended sooner with another mental action. While it lasts anyone (friend or …

  • New Legacy - Titanic Strength

    _Submitted by Anonymous_ Prerequisites: Strength of Steel Aspect: Fire Effect At Will: You gain full successes on all unopposed Athletics tests involving feats of strength Spending Karma: Persons with this legacy may spend karma in the …

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