Fireborn: Dark Phoenix
New Edge - Symbolweaver
At each rank, the Symbologist gains new abilities as per the table below.
Rank 1: Symbologists can Create symbols with a rank no higher than 1, and Extract/Transcribe symbols with a potency no higher than 2. Created symbols must be 4 ranks lower than the parent symbol in Potency.
Rank 2: Symbologists can Nurture symbols; and Created symbols can be 3 ranks lower Potency than the parent. Add one to the Creation maximum rank, and 2 to the Transcribe maximum rank.
Rank 3: Symbologists can Split symbols of High concept; Created symbols can be 3 ranks lower in potency. Add two to the Creation maximum rank and 3 to the Transcribe maximum rank.
Rank 4: Created and Split symbols can be up to 2 ranks lower Potency than the parent. Add 2 to the Creation maximum rank and 3 to the Transcribe maximum rank.
Rank 5: Symbologists can Combine symbols; and Created and Split symbols can be up to 1 rank lower potency than the parent. There is no ‘maximum rank’ for Creation or Extraction except the limits of the symbols the symbologist is using.
When a symbol is inactivated, it is (in most cases) still useable for most purposes; but cannot be used for symbology until it has reformed.
Extraction/Transcription: Symbologists may attempt to remove symbols from their existing physical anchor and re-anchor them to a new vessel (which could include a person is an appropriate way of encoding a pattern is used). Doing this requires one hour per potency rank and has a TH of 8. Doing so requires the careful disassembly of the original pattern by some means, as well as the creation of a new pattern; if this is not possible the symbol cannot be extracted (and if the new pattern is atypical or complex, this may increase the time – inscribing it in the guilding on a suit of armour takes as long as the inscription requires!). Extracting and transcribing a symbol disrupts any attunements it has.
Extracting symbols may in some cases prevent its use as a key by those who have spent APs through it. Note that it is necessary to attune a symbol before use.
If the symbol is anchored to a person who is unwilling, they must be rendered helpless for the duration and they may oppose using Earth (Will) even if unconscious.
Splitting: If a symbologist has a powerful ‘parent’ High Concept symbol, they can split it into 3 constituent ‘child’ symbols of Low Concept, destroying the parent in the process. The TH of this is 3 plus parent’s Potency rank.
The symbologist creates three symbols of potency three less than the parent, and all of flexibility equal to the parent. The symbologist can increase the TH by 1 to reduce any child symbol’s flexibility by 1 and increase another child symbol’s flexibility by 1. This can be done multiple times.
Failure: If missed by 5 or more, the parent symbol is not split, but is inactivated and must regenerate.
Combination: The Symbologist makes an Air (Symbology) check. The base TH is 2x(desired Potency rank), and has a base time of 1 day per (desired Potency rank). The symbologist can specify the nature of the new symbol and any drawbacks it has.
There are some required components for this process; a total number of symbols that cumulatively add up to an effective potency rank equal to or greater than the desired final potency [For these purposes, 5 symbols of rank (X-1) are equivalent to one symbol of rank (X)], and at least one symbol of flexibility equal to or greater than the desired final flexibility. Including additional symbols beyond those required may lower the TH or speed the process up; but the new additions must be significant in context.
The new symbol’s Concept must match or be derived from the actual highest potency symbol’s concept, before combining. The only exception to this is that this process can create High concept symbols from Low concept symbols, but only if there are three different and related Low concept symbols of potency at least half of the desired new symbol’s. (e.g. to create a High Concept – Aether symbol of rank 4, a symbologist needs at least one each of Void, Entropy and Knowledge symbols of rank 2 or higher in his mixture).
Failure: If the TH was missed by 5 or more, the symbols are not combined and become inactive until they regenerate.
Creation: A Symbologist can attempt to seed a prepared physical anchor with the aetheric essence of an existing ‘parent’ symbol, creating a weaker symbol. The process takes as long as the required time to prepare the pattern and anchor it (which might be quite short if it is, say, a written symbol in a spellbook); then one day. The TH is 10.
Once done, a new symbol is created; its concept must either match the parent or be a direct derivation. The parent symbol is inactivated and must regenerate according to its rank, but takes less time to ‘heal’ if the child symbol is significantly less powerful (reduce healing time for the parent by Rank of Parent minus Rank of Child minus one).
The child symbol begins inactive, with the exception that until it is active again it cannot be used for any purpose – the planted seed needs time to grow before it can be harvested.
Failure: For each success below the TH required, the child symbol has a rank one lower than expected. It fails to form if this would make its rank zero. The parent is still inactivated.
Nurture: By spending an hour a day providing “long term care” to inactive symbols of rank 1-2 or lower, the Symbologist can increase their effective rank by 1 for the purposes of time taken to heal This is a Symbology check with a TH of 5, +1 per additional symbol being treated.
Note that Symbols take a number of weeks to regenerate equal to half of (11 minus their rank).
Note that symbols can only make a certain number of subsidiary symbols in a given amount of time. In any given decade, a symbol can be used to spawn a total (equivalent) of 5 symbols of rank one less than their parent; this can be made up of lower ranked symbols, with 5 symbols of rank (say) 1 being equivalent to 1 symbol of rank 2, 5 rank 2 being equivalent of rank 3, and so on.