Tag: Symbology

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  • Triadic Concepts (List)

    Magic Symbols come in 12 distinct varieties in a clear hierarchy, which many religions have incorporated into their understanding of the world; these 12 "Concepts" are collectively called the Triadic Concepts, since they divide neatly into groups of three …

  • Symbols and Symbology

    See also the [[New Skill - Symbology | Symbology Skill]] [Please note - these rules have been amended in line with findings from the party's symbologists (specifically that the old Potency-Flexibility axes weren't working too well and sometimes were …

  • New Skill - Symbology

    *These rules are PRELIMINARY until further notice, but will be along the following lines regardless.* The Symbology skill is the identification and manipulation of Symbols. It is distinct from Casting; and is not necessary for using pre-prepared …

  • Spells

    [[New Power - Manaweave | See the Manaweave power.]] At their core, all spells have the same Template, unless otherwise specified (or if the desired effect would not sensibly need the parameter, e.g. creation of a small rock from thin air does not have …

  • New Edge - Runesmithing

    The character gains the ability to craft [[Symbological Item Creation | Symbological items]] without using powerful magical rituals. A character does not need the ability to [[New Edge - Symbolweaver | Extract/Transcribe symbols]], but if they do not …

  • New Edge - Symbolweaver

    At each rank, the Symbologist gains new abilities as per the table below. Rank 1: Symbologists can *Create* symbols with a rank no higher than 1, and Extract/Transcribe symbols with a potency no higher than 2. Created symbols must be 4 ranks lower than …

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