Tag: Symbols

Results

  • Magic versus Nature

    Magic is a well-known force in Taan, and has been throughout history. It is powerful, and can do almost anything: but it is best used by individuals, and is hard to repeat reliably or for practices and techniques to spread. It is also dangerous - even to …

  • Symbols and Symbology

    See also the [[New Skill - Symbology | Symbology Skill]] [Please note - these rules have been amended in line with findings from the party's symbologists (specifically that the old Potency-Flexibility axes weren't working too well and sometimes were …

  • New Skill - Symbology

    *These rules are PRELIMINARY until further notice, but will be along the following lines regardless.* The Symbology skill is the identification and manipulation of Symbols. It is distinct from Casting; and is not necessary for using pre-prepared …

  • Spellcasting

    There are some significant changes to the standard Fireborn spellcasting, as follows. Firstly, casting [[Spells | spells]] is possible by any character who possesses an appropriate spell [[Triadic Concepts (List) | Symbol]]; however the spell effects …

  • Spells

    [[New Power - Manaweave | See the Manaweave power.]] At their core, all spells have the same Template, unless otherwise specified (or if the desired effect would not sensibly need the parameter, e.g. creation of a small rock from thin air does not have …

All Tags